Tag Archives: Gert Jan van Oosten

Quick shots for week 37: Space fights, money laundering and vampire whacking!

5. The Mighty Thor #4 (Marvel comics)                                                                   8.7
This issue Thor is packing the funny: ‘Aye, Omnipotence has its down side’. And we get to see that rarest of things in all Marvel comics: a glimpse inside the head of Galactus! Buy this issue for great all-out action between Galactus and Silver Surfer on one side and Thor, Odin and nine other Asgarians on the other. This is how a fight of cosmic proportions is executed, there are high stakes (they are fighting over an object that could sate Galactus´ hunger and thus save untold billions of lives throughout the universe), holes in big purple heads and blows that launch opponents through solar systems. And it’s all drawn really pretty by Oliver Coipiel, who went all out on the designs for Asgardian space suits.
6. The Rinse #1 (BOOM Studios)                                                                                      8.6
A crime series about high finance and low-down greed. Think the criminal part of Ed Brubaker’s and Sean Philips’ Criminal, combined with the procedural stuff from television’s The Wire and that makes for one hell of an interesting and original crime comic. We follow a hustler who’s very good at laundering money. In this issue he gets involved in a high stakes operation as well as, quite surprisingly, the law. The art felt a little like Sean Philips lite, which isn’t really a bad thing. The story was very good. Can’t wait to learn where this is going.
7. Batwing #1 (DC comics)                                                                                                 8.5
I think this is the second issue with Ben Oliver art I’ve ever seen, and I’m pretty sure I have become of fan of this guy. I picked this up because this spins out of Batman Inc., which I have loved thus far. This first issue, written by Judd Winnick, really is surprisingly good. We follow this guy that has gotten Batman Inc. support in an African country. He works for the police in his day job, which provides him with opportunities to tie his day and night work together. And that’s just what happens in this issue as he stumbles upon the work of one Massacre. Massacre seemingly likes to decapitate and dismember people and build structures with different body parts (hey, to each their own…). So, be warned this is pretty nasty, graphic, bloody stuff.
8. OMAC #1 (DC comics)                                                                                                       8.2
Read this because of all the buzz it got on the Eleven O´Clock Comics podcast, and while I get the cause of the enthusiasm, I just don’t share it. That may be because I’m not such a big Kirby fan as they are, or because I’ve never read any OMAC prior to this. Basically, this introduces OMAC as a kind of mind controlled super strong robot/cyborg Mohawk Smurf, that breaks into the Cadmus laboratory to hack into the mainframe. In doing so he reconnects his ‘master’ with the Cadmus database. It’s a fine comic, especially the art is very strong. Keith Giffen, channels Jack Kirby, while staying through to his own style and puts more details in his pencils than I think I’ve ever seen him do. This results in great dynamic art and exquisitely detailed backgrounds. What was visually most appealing to me is the coloring by Hi Fi studios. The dialogue was okay, but the flow of the story and especially the action was great. It’s just not really my cup of tea. I will pick up the second issue, but I´m still on the fence about continuing after that.
9. The Mighty Thor #5 (Marvel comics)                                                                       8
What happened this issue??? Well, things get VERY epic as Odin and Galactus knock each other out. Galactus got on his feet again, Odin didn’t. Then there’s also Volstag who’s preparing for war with the citizens of Broxton, Oklahoma. And Thor is jealous that Sif is riding on the Silver Surfer’s board… The art was a little worse for wear and Oliver Coipiel (maybe my favorite current artist) got an art assist from Khoi Pham, who is a great artist in his own right and can change his style well enough to match Coipiel, but it’s just not as good as Coipiel firing on all cylinders.
10. Sanguis #0 (DROP comics)                                                                                        7.7
Wow. That was good, that was very good. This short prequel flows like a motherfucker, has some strong Humberto Ramos inspired art, exquisite, rough and moody colors as well as strong, confident inks. This sets up the story for what we can expect in the following issues, a priest with a magical medallion, a hot chick vampire hunter, vampires (of course) and balls-to-the-wall action! I was bummed that the rest of the series will play out in current times and not in the ‘40’s, like this issue. A minor critique is that the inks on the last story page stood out a bit compared to the rest of the issue. That doesn’t spoil the book though, I’m excited to read on and curious as to what I’ll find in future issues.
11. Sanguis #1 (DROP comics)                                                                                          7.7
This again was very good. You get the feeling it’s written in English by a non-native, (which it is of course) however this does not take away from the experience, or the story (which is very intriguing) and makes me very curious for next issue, which is written in Dutch. In this issue we follow Father Fred as he heads out to Switzerland to fulfill the dying wish of his friend bishop Van der Steen. Here he meets the Frauenknecht family who is secretly tasked with the protection of the ‘best guarded secret inside and outside the church.’ A secret that goes back hundreds of years and currently hangs around the neck of the attractive young Frauenknecht daughter, Eve. What this issue lacks in action (especially compared to last issue), it makes up for in flow and smart story telling techniques. The art takes a weird turn this issue, it’s just as good as last issue (though again it looks like the inking is a tad inconsistent here and there with varying line thicknesses), but is different stylistically. While last issue it reminded me of Humberto Ramos topped off with some beautifully rough inks and colors, this issue the colors had a bit of a less rough texture. The pencils however, are still reminiscent of Ramos. Nevertheless, I get a stronger Tony Moore-vibe, with a bit of a Declan Shalvey edge to it… What makes this issue particularly strong though is the acting of father Fred. The grief over the loss of his friend, as well as the amazement of heading out to Switzerland for who-knows-what, are written very clearly all over his face.
12. Sanguis #2 (DROP comics)                                                                                         7.6
I loved the backmatter explaining a little about the artistic process of Dimitri Jansma. I really like to see artist evolve (or just change it up a bit), and that’s just what you get when you read Sanguis. Visually, every issue subtly distinguishes itself from its predecessor. Though I personally enjoyed the styles of the first two issue better (this issue showcased some adventurous color choices in certain panels), this looks top notch too. I especially liked the big splash page of people outside of a silhouetted house. It looks very peaceful, which I guess is exactly what it’s supposed to convey. In this issue writer Gert-Jan van Oosten continues to show his skills as a storyteller. Sanguis #2 flows really good, and in only two and a half issues Van Oosten has created a richly detailed world, which I really want to know more about. In this issue main character Fred Siebelink meets two centuries old, Sanguis warriors (aka holy vampire and werewolf hunters). Just as they’re starting to get acquainted, all hell breaks loose as they are attacked by a coalition of (weirdly familiar) werewolves and vampires. Enter one kick-ass action scene. My only nitpick of this series is that I want to know more about the Sanguis and the world they live in, I understand the need to keep some things a mystery. But I think that when we learn a bit more, readers will be vested in this world more strongly. Understandably, that might not be possible in the format they have for Sanguis. But maybe a future issue could have a prose peace, offering some sweet revelations or something. Come on DROP comics, the people demand more Sanguis!
13. Herc #6.1 (Marvel comics)                                                                                          7.5
Good jumping-on point and cute story about Hermes being ordered by Zeus to find the depowered, former god Hercules who has pillaged the legendary weapons cache of Ares, to continue his journey as a superhero. Fun issue, but that’s a given with Fred van Lente and Greg Pak writing Herc. Not so keen on the Mike Grell art though…
14. The Living Corpse. Exhumed #1 (Dynamite Entertainment)                   7
I bought this because of the super sexy (though really misogynist) cover. Sadly, (well, maybe not) things didn’t get so steamy (rapey) on the inside of the book. The art looked fine, though I was inked a bit too stiff if you ask me. Story-wise it was a fun, action packed issue of The Living Corpse fighting vampires. Also, a good cliffhanger revealing the villain of this book.
15. Static Shock #1 (DC comics)                                                                                     6.2
After having read (and loved) John Rozum’s latest volume of Xombi, I had high expectations for this series. Sadly they weren’t met. They didn’t even come close. The first half felt like a bad nineties comic (everything, from character designs, to buildings, looks like nineties Spider-man). Early on this issue is nothing but horrible dialogues, combined with mediocre art. In the end the quality picks up a little but not enough for me to stay interested. This issue sees Static working as an intern at Star Labs, having moved to New York. Unbeknownst to him, he becomes involved in an incomprehensible criminal plot, which ultimately (SPOILERS) seems to cost him an arm. Hence the name of the next chapter: ‘Disarmed’. (Really??? DC doesn’t think that’s a little on the nose?) I will be back, but only to see how they handle this mutilation…

I guess I’ll be lowering the number of books I’ll be reading the following weeks as I’m busy with both work and internship as well as having just cracked open the original book version of Game of Thrones by George R.R. Martin.

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Quick shots for week 36: Three Dutch comics vs three US comics

5. Ultimate Hawkeye #1 (Marvel comics)                                                                 7.8
This feels like an extra shot of Jonathan Hickman’s Ultimate goodness. Good art, I only felt it wasn’t distinctive enough for my taste. Very well woven into the story of last week’s Ultimates #1, curious to see where this goes. This kind of portrays Hawkeye as the operative most likely to one day follow in Nick Fury’s footsteps as head of SHIELD. And I can totally dig that.
6. Invincible #82 (Image comics)                                                                                    7.6
Good issue, although I’m not thrilled by the Ryan Otley art, which was still good, but not as great as much of his run on this series. Also, it was fairly inconsistent. I’m still on the fence on the coloring, which is getting progressively more painterly over the last couple of issues. The story though, I really like. It’s showcasing Robert Kirkman’s ability to throw everything around. Sure Invincible is still a superhero, but everything around that is becoming different than it has been and Mark being a superhero may be history soon too. In this issue he starts questioning the aggressive approach and tells Cecil Steadman, superhero liaison at the Pentagon, how he wants to try talking instead of hitting, more often. Which I really want him to try. Peace man!
7. Captain Roffa #1 (Windmill comics)                                                                         7.4
Very fun comic produced in my old ‘hood, especially liked the art. The concept is basically Captain Marvel but as a local Rotterdam superhero. The two stories by Johan de Neef is executed very well. A bit too gag-like for my taste, but still very entertaining. But as said: mayor props go out to Boykoesh, this young artist I met at Breda yesterday. He does some great cartoony and extremely dynamic stuff, which gives the book an action packed feeling. His art is topped with very confident, clean line-work and beautiful greytones. Also, this guy does some distinctive personalities and facial expressions: There are a couple B-list Dutch celebrities in there (Tatjana Simic and Marijke Helwegen) and while depicting them very cartoony, he retains their distinctive facial features. Recommended for everyone who loves Rotterdam (look for such Rotterdam celebs as Erasmus, Bokito as well as the Euromast, and both Sparta and Feyenoord jerseys), or a tongue-in-cheek superhero parody.
8. Batgirl #1 (DC comics)                                                                                                           7
Oh, so that’s how they explain away the paralysis. I for one have no problem at all with this explanation for Barbara walking again. While it doesn’t happen often, some people do regain the use of their legs, after severe spinal cord injury. Plus, the reboot has shortened the time that she’s spent in the chair and it’s also implied that she’s still not totally comfortable on her legs. Having gotten that out of the way, there’s nothing keeping me interested here. Until……we see Barbara freeze up when she gets a gun pointed at her. She’s afraid of being crippled again. Interesting, a superhero afraid of guns… Still wondering about the new DC timeline though…
9. ACE #1 (DROP comics)                                                                                                       6.8
Compared to the zero issue, the art has improved a lot. In this issue Ranjit shows a bold, confident line, which I like a lot better. Writing-wise there are big improvements too, basically the blockbuster movie continues. The ACE team (Action Committee Extraordinary), with all kind of sexy recruits and mysterious superpowers (a multiple man, good fighting guy, a healer, a telepath etc) investigating and taking action against a really bad guy and his corporation. This hits on all the notes, funny, action, sexy… Some minor things though, the lettering in the word balloons fits a little too tight. Also, sometimes things are happening off panel and it’s not entirely clear what’s happening… Still I am very impressed with this early foray into independent comics publishing. If every issue keeps getting better as much as it did between issues zero and one, this will end up as a damned good comic and a strong product for DROP comics to show their skills. This also has me very interested in the rest of their titles.
10. ACE #0 (DROP comics)                                                                                                    6.3
Back in 2009, this was one of the fist comics out of the Dutch DROP comics studio by Gert-Jan van Oosten and his talented collaborators, and it kinda feels like that. ACE has a very interesting premise of an anti terrorist strike force with superhuman abilities. This basically reads like a big blockbuster movie filled with action (…duh…), car chases, sexy women and a funny bit every now and then. While it was very entertaining, and I liked the art by Ranjit Domisse (think of J. Scott Cambell) and the layouts, I thought the inks and dialogues where a bit rough. Hopefully this will get better. A refreshing detail is that this story plays out in the Netherlands, so expect to see a lot of Dutch scenery.